Rebs

Not everyone is happy to toe the corporate line and buy into the Council’s endless propaganda HD Vids, though to describe the Rebellion as an organisation would be to somewhat exaggerate the matter. More of a movement, the Rebellion is the figurehead that people of all species turn to when their disillusionment at the Council’s rule becomes too much.

Some join from an innate sense of justice, others because their homes or even their people have been destroyed by war or expansionism and corporate greed, still others just to have an excuse to fight. Regardless, the Rebellion counts many species in its ranks, from standard humans to Yndij hunters, Teraton warriors and Grogan mercenaries.

The huge territory of the GCPS, and the power wielded by the Council mean that the Rebellion operates in distinct cells, each of which has its own culture, rules of engagement and even objectives. Some are mostly human gangs run by xenophobic ex-corporation men, others are motley crews of various species flung together. Some try and work towards a common goal with other groups, while others strike out on their own.

The common factor is that they will take any opportunity to spit in the eye of the Council and the Corporations, whatever their personal reasons, and a Deadzone represents the opportunity to do just that, with the added bonus of offering the chance to loot some supplies, liberate some technology, or save some local lives, depending on the priorities of the particular group. Their weapons and equipment tend to be as varied as their composition, which is not to say that they are ineffective.

Only those who excel at guerrilla tactics and hit and run warfare tend to last any length of time as Rebs, and only the very best of those will be at the level to obtain the necessary intelligence and transport to access a Deadzone.

FACTION TACTICS

The GCPS has many enemies from the disillusioned, maligned and all species it has subjugated. This malcontent is a ripe recruitment field for the Rebs who bring the widest range of alien types of all the factions. They have an answer for everything; you want combat go teratons, kraaw and sorak, you want shooting go snipers, spyhr lancers and mortars, you want a mixture of options then get everything!

Fast drones and yndij can grab early objectives, whilst the ability to move and shoot with your snipers is the envy of all other factions. Heavy support with Teratons and shock troopers will ruin anyone’s day and pity the fool who forgets about your lowly Reb troopers.

GETTING STARTED

All Rebellions start small, so the Rebs Faction Starter is the perfect place to begin your campaign. You’ve got 10 troopers as your standard units, and can then begin expanding your ranks with the mighty Teraton or heavy hitting Grogans. If you fancy grabbing those objectives quickly, then the two Drones included in the faction starter have you covered.

With your core units in place, you can think about tailoring your Strike Team with some specialists. The Spyhr Lancer is great for adding some armour piercing to your squad (and can also now be used as a leader). Meanwhile, a Strider can definitely come in handy when you’re going toe to toe against an Iron Ancestor.

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OTHER FACTIONS

Marauders

Since their earliest encounters with Orcs, humans have consistently underestimated their kind. Brutish and bestial in appearance, with tough hide,

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Enforcers

Product of a secretive research programme run by the Council of Seven, the men and women of the Enforcer Corps

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Veer-Myn

Of the many races encountered by humanity during the expansion of the GCPS, the Veer-Myn are possibly the most repulsive

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GCPS

The Galactic Co-Prosperity Sphere is sold as an idyllic society where multitudinous civilisations live in peace, prospering from free trade

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